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Reav Hannari
Red Rock Outriders
2033
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Posted - 2013.12.02 16:29:00 -
[1] - Quote
Here is how I respond to them:
Tallen Ellecon wrote:"Where else am I going to use it? I'm not in PC"
Go to low-sec faction warfare. Give the little nubbins a chance in the public matches. If they wander into FW feel free to stomp on them.
Tallen Ellecon wrote:"I use it to counter the other proto players"
It's more satisfying to kill prototype wearing players using lesser gear. Killing a prototype Caldari logistics with a militia suit will make your day and ruin theirs.
Tallen Ellecon wrote:"I earned the skills to use better gear so I will"
Sure, go fight in low-sec or join a corp that does PC. You're still swimming in the kiddie pool after you've done grown up. Weirdo. I trained the skills primarily to make my cheaper suits more effective. If you are bored and want to swim in the kiddie pool then put on your low grade stuff. Better yet, find some nubbins and try and work with them to help them get better.
Tallen Ellecon wrote:"I have plenty of ISK what else am I going to spend it on?"
Try dropships. That'll drain your wallet fast if you feel the need to spend the money. Otherwise, save your money for a rainy day.
// Matari Warrior // Logistics / Scout / Dropship Crash Tester // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2034
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Posted - 2013.12.02 16:53:00 -
[2] - Quote
Jadd Hatchen wrote:Tallen Ellecon wrote:I almost feel bad, I don't want to be part of the problem. I never wear anything above advanced in pubs and try to give feedback to players who I noticeably see making poor choices. I just wish there was a better way to segregate new players, I don't think it is fair for either of us, I want them too stay, and they want a chance. Nope, that IS feeding the problem and you are a part of it. Meaning by "downgrading" yourself you are only making it worse. Just as in EVE if you skill up for it and risk the ISK for it, then it can and should provide that advantage. It is not "Pay to win" it is not unfair, it is a mechanic of how the game works and that's that. Until CCP "fixes" the academy so that the newbs understand the kill or be killed cut-throat nature of the game and have to "earn" their way into the ranks of the regular DUST mercs, you will find that newbs are gonna get owned a lot. It's a higher learning curve than any other FPS out there. The challenge rating is pretty much maxed out from the get go. But then so is EVE Online when it comes to MMO's. So why make DUST easy too? If you want easy mode go play another game. If you want a serious challenge play DUST 514.
EVE pilots can hang out in high sec until they understand the game. They can return there without stomping new players to rebuild wallets or relax. There is always the possibility to go to high sec to stomp younger players but the only reward is if you enjoy griefing. EVE is brutal but has a much better and more gradual introduction to risk.
DUST throws new players into the meat grinder far too soon. There is no PVE to grow wallets and skill trees. Too many veterans stomp the public matches and kill morale before the rookies can become invested in the game. There needs to be a more clear progression for players with reduced rewards for staying behind. I think PVE can help immensely but removing any incentives for veterans to play in public matches can help too.
// Matari Warrior // Logistics / Scout / Dropship Crash Tester // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2036
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Posted - 2013.12.02 18:00:00 -
[3] - Quote
Jadd Hatchen wrote:Reav Hannari wrote:EVE pilots can hang out in high sec until they understand the game. They can return there without stomping new players to rebuild wallets or relax. There is always the possibility to go to high sec to stomp younger players but the only reward is if you enjoy griefing. EVE is brutal but has a much better and more gradual introduction to risk.
DUST throws new players into the meat grinder far too soon. There is no PVE to grow wallets and skill trees. Too many veterans stomp the public matches and kill morale before the rookies can become invested in the game. There needs to be a more clear progression for players with reduced rewards for staying behind. I think PVE can help immensely but removing any incentives for veterans to play in public matches can help too. ROTFLMAO! If you believe you are "safe" anywhere in EVE that is not docked in a station, then you are deluding yourself and haven't really played that game much. Yes there are relative levels of "safety" in some places, but it's still possible for people to kill you anywhere. There are no guarantees in EVE and similarly in DUST you can get owned by someone using maxed out skills and gear as a newb. It's not meant to be easy-mode, it's only got one mode - insanity. Once you realize that is the mode you are playing with, then you start ot refine your tactics and behavior to match accordingly and the true challenge (and fun) begins. I do agree that the academy sucks and needs fixing thought. For the purposes of increased player retention, having a longer academy where players have to "earn" their way out and becoming one of the regular DUST mercs means something and better prepares them for the "meat grinder" as you put it, would be of benefit to the game.
I never said you were 100% safe in high sec but the risk is orders of magnitude lower in high sec than low or null. A rookie doesn't undock and immediately fly into the cross hairs of a mass of Tech 2 cruisers that fry them in one volley. The number of people that lose ships in high sec to other players is extremely low unless you are at war. Ganks happen but just aren't that frequent. DUST won't get high numbers of players until there is a more gradual introduction to the extreme violence.
// Matari Warrior // Logistics / Scout / Dropship Crash Tester // @ReesNoturana
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Reav Hannari
Red Rock Outriders
2036
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Posted - 2013.12.02 18:07:00 -
[4] - Quote
Roofer Madness wrote:Why are there sooooo many Public Avengers in here that believe the more seasoned players have to babysit the noobs? That is complete BS. Didn't we all start out the same exact way? When I started playing at launch I was stomped, stomped, stomped, and stomped some more. I bitched and I complained. But I made it through all that ****. And now the game is very rewarding because I feel like I earned something. I worked through the stomps to become a better player. All the new noobs can do the same or GTFO.
Hell, I still get the occasional stomping when I run solo. But I've learned to change tactics and deal with it. Even through the stomps I still run positive and make isk. You've got to learn somehow. Hand holding is not going to help anyone.
As a "Public Avenger" I want to see the game succeed because I believe in the concept. If the game doesn't reach some magic number for profitability at some point development will stop and eventually the servers turned off. We need more players. Those players need to stick around and then enjoy the game enough to spend real money on it.
If you are selfish and only care about your own success and stomp on the new berries then a high percentage won't stick around long enough to become proficient enough to survive and contribute.
// Matari Warrior // Logistics / Scout / Dropship Crash Tester // @ReesNoturana
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